The Safari Club
1971 - 1972
 

Island Supply Co. in 1994

   One of the coolest things that happened for me during Widen Your World's newsletter days (stay mindful that some of us have significantly lower thresholds for coolness than others) was a series of discoveries that led to the pinpointing of Walt Disney World's first "extinct" attraction.

   It was called the Safari Club, and it was by all tangible accounts a game room that briefly resided in the space that would soon be home to
Colonel Hathi's Safari Club, the shop, for many years. That location is now the Island Supply Co. shop.

  The record bearing out the game room's existence consists of the following:

   * An article in the April 1971 issue of "Orlando-Land" magazine discussed the upcoming arcade as a "shooting gallery" where guests would bag simulated animals with air-pellet guns.  At the time, the intent was probably to replicate Disneyland's Big Game Safari Shooting Gallery, which opened in 1962.

   * The first printed guides to the park and its attractions, which from October 1971 to April 1972 were contained in a publication called Walt Disney World News, listed the Safari Club as an Adventureland attraction.  By May 1972, when the first true "guide book" was published, the Safari Club was no longer listed as an attraction, but its replacement (Colonel Hathi's Safari Club) was added under "shops."

   * The first poster-size souvenir map of the park, printed in 1971, also listed the Safari Club as one of the numbered features of Adventureland. 

   * Detailed blueprints for this location indicate that it was not actually a shooting gallery, but an arcade along the lines of the later Caribbean Arcade (1974-1980) in Adventureland's Caribbean Plaza.

   According to those prints, the Safari Club contained a variety of freestanding games arranged about a rectangular room.   There were about 24 games in all, most designed for one player.  The walls of the room were sparsely decorated, with textured gypsum board and rough-hewn wood supports giving an "African outpost" effect.  Guests could enter the arcade the same way they now enter Island Supply Co., through the large arched doorways (now obscured by a covered patio that was added in the mid-1990s) facing the Adventureland street or coming off the west side of the Adventureland/Frontierland breezeway. Toward the back of the arcade was a door that led to a long, narrow room that sat between the arcade and the Frontierland Shootin' Gallery.  This room still serves as base of operations for the shooting gallery today, and for a brief period in time it probably served as headquarters for two arcades.

   I am still seeking a credible source who can state that they remember this attraction from the park's first six months and aren't confusing it with any other game room they've seen in the past 28 years. That's a tall order. Once I come across that, a better description of the park's first extinction should follow shortly.   

   If anyone viewing this page has further information on the Safari Club, I encourage you to write me at Widen Your World.

  

 

The Safari Club

Extinct WDW Attraction

Located in:
Adventureland,
Magic Kingdom

Opened: October 1971
Closed: c. Spring 1972

Ticket Required: None 

Descendant of:
Disneyland's
Big Game Safari
Shooting Gallery?

Space later became:
Col. Hathi's Safari Club,
Island Supply Co.

Remnants:
Exterior appearance not
too greatly changed

Images copyright
The Walt Disney Company.
Text copyright 2001
Mike Lee

   I would like to
acknowledge the
thoughtful assistance of
Dave Smith
with my research on
the Safari Club